Enter hashrate data for responsive chart! The diff change is the rate at which the mining calculator difficulty factor difficulty is changing every month. Diff change is used for the estimated future profits graph and break-even analysis. Typically in crypto, network difficulty tends to increase over time, meaning a miner will generate less crypto with the same hardware.
Accounting for this changing difficulty is essential to generate long term profitability predictions. The diff change value is calculated by looking at the current difficulty and comparing it to the 12 hour moving average of the difficulty one month ago. Diff Change value is very large. Future profitability estimates may be inaccurate. Consider making Diff Change smaller or turning off Dynamic Difficulty.
Hashrate is the only value you need to input to use this calculator, we do the rest of the work for you! Make sure that you have the correct hashrate suffix selected. The Break-Even Analysis feature can help you predict how long it will take to become profitable for a given setup. If the network difficulty is increasing quickly, this will greatly increase your break-even time. The diff change can be excluded from the calculation by toggling the “Use Diff Change” switch.
Why is my break-even time 0 or never? If your break-even time is 0 you have likely forgotten to input your hardware cost below. This is likely due to a large diff change value which causes your predicted profitability to turn negative in the future. You could try lowering the diff change for a less agressive prediction or disable it altogether.
Recurring costs are fixed costs such as rent or internet. This value, along with power costs are subtracted from your revenue to give profit. The profitability chart can help you visualize your long term mining projections. This view assumes the price of the coin will stay the same.
A high diff change will cause you to generate fewer coins in the future. It can be used to predict the total cost to operate your mine over a given period of time. Price Change allows you to factor in the changing price of the currency into your projections. Why does Price Change default to 0? It is impossible to predict what the price of any coin will be in the future, we leave the price predictions up to you. How does this value factor into the calculations?
It depends on what Selling Profile is set to. For more details, click on the question mark beside the Selling Profile field found directly below Price Change. Selling Profile tells the calculator how to use the Price Change value. Price Change must be set to something other than 0 to have any effect on the profitability projections. 25 into the Sell Monthly field. Indicates whether you will be able to trade your reward for other cryptocurrencies or fiat money for a reasonable price.
Compares your weekly reward to the daily trading volume. If you prefer to solve puzzles on your own, avoid these links. This label is also used for resources that discuss Easter eggs. The most complete and accurate maps on the Web. Includes links to shop inventories, critters, notable people, and landmarks.
Detailed maps containing mana and foraging information. This article contains a list of all of the available badge sites with maps and directions. Detailed explanation of the combat mechanics. Detailed explanation of the Combat 3. Lists all known creatures in ascending order of minimum ranks. This chart also contains other information, such as location and treasures.
Search Elanthipedia’s bestiary by a variety of criteria, such as minimum and maximum skills, treasure, and location. A wiki version of Amagaim’s What to Hunt guide. It has information about many critters, including location, bottom and top caps, and notes. A list of critter appraisals from most powerful to least powerful. A list of critter stat appraisals from most powerful to least powerful, including the approximate difference in stats between the hunter and the critter. A list of the damage messaging, from no damage to the most damage.
The Association is a means by which players are able to create their own areas within the game. A funny story about a fallen novice who was carrying so many coins that he could not stand, and no one could move him. A handy chart of the gods, their animal symbols, and what they do. The books of Elanthia in an easy-to-read format.
The only downside to reading them here is that you don’t learn scholarship! Behavior that is considered OOC and therefore should be avoided. A list of commonly used euphemisms and what they mean. Note: the use of such euphemisms is still OOC.
Many players object to this behavior, especially when these euphemisms are used on the gweth channels. Mary Sues primarily reflect their players’ own wishes and insecurities. This questionnaire attempts to assess how many “Mary Sue” traits your character has. The basics of writing a script. Basic scripts that cover common activities, such as charging cambrinth or setting stance. Of note is a script that tests items for special verbs.
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A place where users can upload scripts. A forum with scripts submitted by Scorius. These are prompts that GMs use when testing whether you are violating the rule against AFK scripting. Disclaimer: This information is not intended to help you violate the rule against AFK scripting. Use it only to help you recognize important GM prompts from “background noise. 40, which covers all of your accounts and characters and gives you access to updates. There is also an active community of contributors on the forum.
MUD is no longer in development and has been replaced by CMUD. It includes an auto-mapper and a GUI for transferring wounds. This applet generates random names for each of the ten playable races, plus Goblins and Merelew. An amazing utility that tells you which titles you can now use and what you need for unavailable titles. You copy and paste your exp, info, and special abilities.
My downloadable Genie settings include: highlights, sounds, substitutes, macros, aliases, triggers, maps, plug-ins, and scripts. I stopped updating these when I switched to Genie. They include highlights, sounds, names, and layouts. Even though some verbs are missing, I’d still look here first. Descriptions of the fictional languages of Elanthia. Topics covered: vocabulary, pronunciation, and grammar.
Sortable dictionary of Gerenshuge words and proper names. Topics covered: history, culture, and language. A plethora of information about Gor’Tog history and culture. One of the nice things about this site is that it’s written in Gor’Tog vernacular. This language has no written form.
Available smoke images and levels of mastery. Sortable dictionary of Gamgweth words and proper names. Gorbesh, the Kaldar, the Gnomes, and the Nirejis. This article combines all known biological facts and attempts to reconcile conflicting canon information.
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Topics covered: Appearance, senses, thermoregulation, reproduction, and life-span. Topics covered: traditional S’Kra Mur dress, the symbolism of colors and flowers, unique S’Kra Mur garments, and unique S’Kra Mur jewelry. There is no canon dictionary, so this source repeats the grammatical information found in The Language of the S’Kra Mur and supplements it with a list of known words and phrases. Topics covered: Sraan Arna, Sraan Indakar, Sraan Irhhnth, Sraan Malk, Sraan Mehath, Sraan Mhhg, Sraan Nehgris, Sraan Rasha, Sraan Smolg, Sraan T’Lar, and Sraan Venda. A collection of poems and stories that may be useful to Bards.
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An introduction to healing, herbs, Empath spells, and training different skills. Some of the advice is geared toward the special challenges posed by the smaller population of players in Plat. A list of all known Empath titles and their requirements, organized in ascending order of the highest required skill. A guide for new Moon Mages. A detailed guide to being a Moon Mage, including an analysis of how well each race is suited to being a Moon Mage, how each stat affects Moon Mages, training, and goods you will want to acquire. Topics covered: Guides, scripts, and visions.
A list of all known Paladin titles and their requirements, organized in ascending order of the highest required skill. A guide for new Warrior Mages. This site has the best explanation of stats, including how they affect other skills. Explains in detail what each of the eight stats does. Also describes some secondary stats, such as concentration and TDPs.
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Charts: Fatigue, Mental State, Burden, Etc. Detailed explanation of the learning mechanics. Explains the experience system, learning states, and mind states. Information about titles that is more complete and better organized than the information on Play. Descriptions of how every skill works, including strengths and limitations. Detailed explanation of the Skills 3. Efficient ways to train your skills.
Note: this is OOC information that your character would have no way of knowing. Detailed explanation of the Magic 3. Gives a formula for determining how much weight to juggle and lists the weight of common jugglies. Describes how to disarm and open boxes. Includes a chart that describes the appearance, mark, and effect of all traps. Quite possibly the best guide to disarming traps.
The main page is a chart that summarizes the attributes of various traps, including whether the trap affects the room, destroys the box, or resets itself. There is also detailed information about each trap, including how it looks to bystanders. Descriptions and messaging for most of the box traps. The Alchemy skill’s jurisdiction will be potions, poisons, medicines, oils, naphtha, weatherproofing, etc. Poisons will be a discipline of the Alchemy skill after the mech split. Remedies will be a discipline of the Alchemy skill after the mech split.
Enchanting skill will cover the creation of magical devices and adding enchantments to other items. The Engineering skill will cover making complex mechanical things. Shaping includes the creation of wood and clay items, such as bows and arrows, decorative wear, furniture and containers, imagery, weapons and shields. Forging will encompass the creation of metal objects, such as weapons, armor, and tools. The basic process of forging a weapon. Topics covered: weapon and armor mixes.
Input your weapon and armor ranks, and this site will calculate your forging factors for edged weapons, blunt weapons, and metal armor. Outfitting will encompass clothing, jewelry, and other embellishments. Artistry will encompass embellishments and alterations. Click a body part to learn which herbs heal its wounds and scars. A list of pickable flowers and food found in Elanthia.