Tue. Oct 16th, 2018

“Banana Ripple (Stay + Remix)” / The 2 Bears Remix

Word of the Year Our Word of the Year choice serves as a symbol of each year’s most meaningful events and lookup trends. It is an opportunity for us to reflect on the language and ideas that represented each year. So, take a stroll down memory lane to remember all of our past Word of the Year selections. Change It wasn’t trendy, funny, nor was it coined on Twitter, but we thought change told a real story “Banana Ripple (Stay + Remix)” / The 2 Bears Remix how our users defined 2010.

The national debate can arguably be summarized by the question: In the past two years, has there been enough change? Meanwhile, many Americans continue to face change in their homes, bank accounts and jobs. Only time will tell if the latest wave of change Americans voted for in the midterm elections will result in a negative or positive outcome. Tergiversate This rare word was chosen to represent 2011 because it described so much of the world around us. Tergiversate means “to change repeatedly one’s attitude or opinions with respect to a cause, subject, etc. Bluster In a year known for the Occupy movement and what became known as the Arab Spring, our lexicographers chose bluster as their Word of the Year for 2012. 2012 saw the most expensive political campaigns and some of the most extreme weather events in human history, from floods in Australia to cyclones in China to Hurricane Sandy and many others.

Housing units in structures:

Privacy We got serious in 2013. Privacy was on everyone’s mind that year, from Edward Snowden’s reveal of Project PRISM to the arrival of Google Glass. Exposure Spoiler alert: Things don’t get less serious in 2014. Our Word of the Year was exposure, which highlighted the year’s Ebola virus outbreak, shocking acts of violence both abroad and in the US, and widespread theft of personal information. From the pervading sense of vulnerability surrounding Ebola to the visibility into acts of crime or misconduct that ignited critical conversations about race, gender, and violence, various senses of exposure were out in the open this year. Identity Fluidity of identity was a huge theme in 2015.

Language around gender and sexual identity broadened, becoming more inclusive with additions to the dictionary like gender-fluid as well as the gender-neutral prefix Mx. Xenophobia In 2016, we selected xenophobia as our Word of the Year. Fear of the “other” was a huge theme in 2016, from Brexit to President Donald Trump’s campaign rhetoric. Despite being chosen as the 2016 Word of the Year, xenophobia is not to be celebrated. Rather it’s a word to reflect upon deeply in light of the events of the recent past.

Complicit The word complicit sprung up in conversations in 2017 about those who spoke out against powerful figures and institutions and about those who stayed silent. It was a year of real awakening to complicity in various sectors of society, from politics to pop culture. Our choice for Word of the Year is as much about what is visible as it is about what is not. It’s a word that reminds us that even inaction is a type of action.

The silent acceptance of wrongdoing is how we’ve gotten to this point. We must not let this continue to be the norm. If we do, then we are all complicit. The Roman Numeral Bowl: Are You Ready For Some Football?

Where Do Our Favorite Emoji Come From? Start your day with weird words, fun quizzes, and language stories. This field is for validation purposes and should be left unchanged. This iframe contains the logic required to handle Ajax powered Gravity Forms.

Kirby 64 – Miracle Matter Theme

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Very annoying when those jetpack brutes use it on you. In a first for the series, nearby explosions cause the sound to temporarily stop with tinnitus ringing, and the sound is muted in the space part of “Long Night of Solace”, averting Space Is Noisy. The “New Alexandria” level has jamming devices that interfere with the HUD, similar to the GRAW example. In Dirty Bomb, being in the proximity of an explosion will cause your screen to grime up and as your health gets lower, the edges of your screen gets bloodier. Thunder’s concussion grenade blinds players in a flash of white light. Common in the Call of Duty series. Scav Droids and jammers also cause static and HUD glitches whenever you’re in close proximity.

The former would also attach to your face and drill into your visor, making it hard to see until the repair-wipe thing fixed it. The effect clears after a few to several seconds, depending on how much you’ve had. Walking under a water leak will cause a gush of water to momentarily run down the screen as if it were a camera. Every time it changes, you automatically switch to the plasmid even if you were holding a weapon.

Being hit by a Bouncer’s Ground Pound attack temporarily blurs your vision and immobilizes you. The Pyro’s fire was at first supposed to obscure the victim’s screen, but as it is now you can barely make out the flames around the screen edges. In fact, if it weren’t for your character’s aim shaking and some rather loud exclamations of “I’m burning! Ironically, the flamethrower is very good at obscuring the vision of the character playing as the Pyro. The Spy’s Dead Ringer and Eternal Reward screw with the enemy kill feed and, in some cases, give out completely legitimate achievements and dominations for kills that never really happened.

Pyroland mode is a form of voluntary interface screwing. Players under the effect of bleeding will have their screen turn red and their vision repeatedly jerk slightly from taking damage. For example, Demopan can fill his opponents’ screens with fake trade requests. Also, the player has a cybernetic interface installed, which reacts poorly to EMP explosions. Adding an ACOG to any gun severely reduces this rating.

Bitcoin, Freedom and their Role in Black Markets

MAG has scope sway for every single weapon. There are various skills to reduce the sway, but even at maximized sway reduction while shooting prone, you’ll still have scope sway. The only way to eliminate it entirely is with a bipod, which introduces a new problem when you can’t move while the bipod is extended. The whole time your pathfinding is hampered by large random movements of the controls. The sequel has flash missiles which blind the victim by causing a massive whiteout. The battle against the boss which uses homing flash missiles is supremely annoying because of this. And they blind you for longer than regular flash missiles.

Exactly what it says on the tin. To distract you from the five homing bomblets it spawns, each as lethal as the first game’s Mega Missile. In Far Cry 2, your character is infected with malaria at the beginning of the game. Every so often during gameplay, your vision will thusly go all sickly yellow and faded.

In Dystopia, the EMP grenade and GreenICE deactivate all of your implants and cause a static effect on your screen and sound. During the game, you can pick up and drink random bottles of liquor, which will momentarily impair your vision and cause you to sway from side to side for a short period of time. 3 has a subtle but very disturbing screw when the Creep attacks. Normally, your health regenerates after a few moments – except for when the Creep hits you. Also, black spiderwebs dancing around the edge of your screen is an indicator that the Creep is close.

Red Faction II had EMP effects that turned the screen bright blue and inverted your movement and aiming controls. AOE of a jammer, your HUD turns fuzzy until you get out or remove the offending source. If you get hit by EMP, the HUD disappears entirely for a short while. Medal of Honor: Airborne has your vision gray out when hit by a melee attack.

Divine Cybermancy, if you fail to hack a target, they may hack you – plastering a giant smiley face on the center of your HUD. Or by just overloading your implants. The visual effect of using an Action Skill or the sway of a weapon with very low accuracy. 600 stacks of Anarchy, which means a Gaige player can miss a target at point-blank. But her victims should pray to God they don’t get hit by her.

And all those stacks causes her view to jerk so hard she may end up facing the opposite direction after a shot. Unreal Tournament turned your screen highly red for every big hit you receive, plus with the “Screen Flashes” option enabled, every time you fire, your screen flashes, and it’s particularly annoying with rapid-fire guns such as the Minigun. Xonotic blurred your screen whenever you are shot. Raw Data’s “Soul Decrypt” level takes place in a garden where the very air is psychoactive. The player will start seeing rainbows after a short time, and if they stay in unsafe areas for too long they’ll begin to hallucinate enemies who aren’t there.

Kangaroos (Desert Animals)

In No More Heroes, the Rank 4 boss can either invert your controls, your screen, or, if you’re really unlucky, both at the same time. At one point in Dark Realm: Queen of Flames a dragon tells the main character to run because it’s “more fun that way. When you click on the magic boots icon to try to get away by turning invisible, it scorns her mother’s “cheap magic tricks” and knocks all of the icons off the screen, making you play a simple mini-game to get them back again. Booze, which causes your character starts to wobble even when standing still and the entire screen to fisheye horribly. Some mobs also have abilities that give you Sonic Vision, also known as Piss Vision. Finally, in the Estate of Unrest there is an interface screw towards the end as the boss of the zone tries to come out the screen at you. In Granblue Fantasy, a boss named Oktopode can apply the Inked debuff on the entire party, which covers the HP indicator of the party members with a black ink, while giving their attacks a chance to miss.

There’s also one group of Ogres in the Blade’s Edge Mountains that are drinking when you start fighting them. The Zul’Gurub Spider has a charge poison attack that takes you instantly to the highest level of drunken-ness. Note that the lower level displays is a bit of Fridge Brilliance. In late January 2011 a lot of players would suddenly hear the Old Gods’ voices while they were doing archaeology.

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The end boss of Ahn’Kahet: The Old Kingdom has an attack that causes the player to become unable to differentiate friend from foe, leading to them being attacked by illusions of their teammates. Defeating them returns you to normal. One of the mechanics of the Yogg-Saron fight was the sanity meter which starts at 100 and drops slightly when suffering certain specifics attacks of this Eldritch Abomination. The Lord of the Rings Online has the Inn League reputation quests. They consist of going to every bar in the Shire and getting progressively more drunk, and other drinking-related debauchery.

Possibly the worst are drugs that cause the “Amnesia” status effect, where the game occasionally ignores a command after it’s entered. Annoying in normal play, deadly in combat. A few other status afflictions do this with the interface. Notably, aeon, which causes a sort of artificial lag, stupidity which replaces some commands with random emotes, and the rather aptly-named recklessness, which causes the player’s health and mana to always appear full, no matter their actual values. In Cosmic Encounter Online, the alien species Dork has the power to Annoy by filling an opponent’s play field with distracting, bouncing graphics during their turn. Ragnarok Online has 2 of these, but they’re thankfully both used rarely enough and for short enough durations that they aren’t overdone. Hallucination causes the entire screen to blur in a wavy pattern, making it hard to read anything, see where you’re going, or target the enemy you want to hit.

Very often it’ll cause your game to run at an amazing 1 frame-per-second for its duration, even on the strongest computers. Chaos screws with your controls in a subtle way – you move the distance you clicked, but not the direction. It’s often impossible to tell when it first hits if it’s the status effect or just plain lag, especially when making a very small movement. Star Gladiators have a skill, Demon of the Sun, Moon, and Stars, that causes a permanent one of these. When fully leveled up, you can see nothing but the character itself. Advert Attack takes a fairly standard racing idea, then adds an increasingly relentless parade of in-game pop-up windows that the player must fight their way through. When your health gets critically low in Rift, colors desaturate, normal game sounds fade out, and the Heartbeat Soundtrack starts.

Phantasy Star Online has the “Confuse” status effect. However, it lasts much longer the aforementioned status. The interface is now “fully customizable”, which means that everything that was nice and easy to find is now all over the place, and players can spend entire days trying to figure out just where the hell their spellbook went. Obscure old kid’s Massively Multiplayer Online Role-Playing Game Castle Infinity had Brainsuckers, which if you touched them, ate a piece of your character’s brain. Taken to extremes by Star Trek Online if your captain gets assimilated by a Borg drone.

Right On Time

The screen turns gray, your captain sprouts Borg implants, and you lose control of the character who immediately starts attacking the rest of the away team until either you or they die. Only then do you get to respawn. The now-offline Glitch had Purple Flowers and their distilled form, Essence of Purple, which when imbibed would blur the screen slightly and make text pop up in random places. Additionally, drinking a Pumpkin Ale would temporarily make your character moonwalk whenever moving.

On April Fools’ Day 2014, Kingdom of Loathing introduced “Australia Mode”, in which every image was flipped upside down. Furcadia is part and parcel of the whole experience. The Mario Party 2 minigame Dizzy Dancing. NES Remix does this in its Remix levels. The Android Scrabble app will sometimes have the controls go beneath the advertisement at the bottom of the screen making them impossible to use. Nocturne’s ultimate in League of Legends makes the entire enemy team blind and removes their shared vision, setting up the team for a devastating team attack. Some bosses in The Desolate Hope have the “Hackworm” attack, which causes static to completely hide the screen and only disappear for a few split-seconds at a time, making it hard to give commands or view your status to decide what command to give.

Stella’s sabotage causes large pink bubbles to float up from the bottom of the screen and obscure the gameboard. The game Emily Is Away involves the game screen becoming an Instant Messenger from the early 2000s. Throughout the game, you write messages to Emily by just typing randomly on the keyboard with the messages you choose appearing. Occasionally, the character you’re playing as is too shy to type something, and will change the message. When The Storyteller character is selected in Crossy Road, the playing field is flipped horizontally, the perspective changed to be similar to the one from Monument Valley. Being attacked during hacking will cause the screen to shake and lights to go off. When the narrator gets too agitated, the letters will go crazy and sometimes turn into Wingdinglish.

The Contessa’s mind control gaze in Sly 2: Band of Thieves, which puts the player character under hypnotic stupor. If a Grim Leecher hits you, you lose Baby Mario and it starts riding you. Until you get Baby Mario back, your controls are reversed. Fortunately, they’re a rare enemy, and not terribly hard to defeat. In Super Mario Maker, one of the sound effects also comes with a visual effect reminiscent of “Touch Fuzzy, Get Dizzy”. The left-right keys flip with the screen, and your attack keys switch to three random PSI powers, whose icons you can’t see.

It eventually fades, but hitting the boss makes it fade faster. The Concubine boss fires a pink bolt that reverses your controls, causing your attempts to retreat to impel you toward her for a thankfully short time. The Alchemist seems to do this as well. Rool has a gun that shoots various status effect “clouds” in addition to cannonballs. Poisonous Pipeline in Donkey Kong Country 3: Dixie Kong’s Double Trouble! Rocket Rush, the final level of the Lost World. Left activates the left thruster, forcing the rocket to the right, and vice versa, essentially creating reversed controls.

23. Classic Pool & Patio

The first half, where you’re burning Buzzes with your rocket burners, isn’t so bad. And then when you reach the midway barrel, the stage goes straight to hell. Your rocket is launched at a ridiculous speed through a corridor. Jak II: Renegade features an unlockable option to mirror the world and your controls to match. Kirbys Return To Dreamland can flip the screen upside-down temporarily.

Paintra from Kirby: Triple Deluxe paints the fourth wall in the most literal sense, splashing the screen to obscure your vision. In Kirby: Planet Robobot, the boss President Haltmann obscures the camera view with banknotes. Snake Rattle ‘n’ Roll: The Reverse power-up inverts the controls, found on levels 3 and 5. Earl has cupids that shoot little arrows at you. When you’re hit by one, a bunch of hearts float above your character’s head and your controls are screwed up. In Sonic Rivals, Silver’s Psychic Control momentarily flips the left-right controls of your character. The Coral Cave boss from Rush Adventure sprays ink on your screen and stuff.

With the last hit, you can wipe it off with the stylus, but you can just see around the corners of the screen so there’s not much point. Bolts’ Logbox 720, running into the video or sound card will make the screen or sound staticy respectively. It doesn’t actually make the game harder to play, it’s just a nice touch. The online game Transformice features some stages that are rotated 180 degrees along with your controls, so left moves you right, right moves you left, and up makes you jump down. Flash developer Nitrome is something of a specialist in these, having used them in quite a few games since its beginnings. The freeware game Punishment is all about this, featuring both items that flip the left and right controls until you touch another one and eyeballs that rotate the screen, to say nothing of levels that rotate the screen on their own in a variety of often seasickness-inducing ways. Hammer And His Pneumatic Weapon, a German puzzle-platformer for the Amiga, had one level in which the controls were reversed.

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Here’s the description of the level: “Tasting the winecellar had made you a little drunken”. Deception is an area where you must navigate a maze of harmful blue jelly. When the screen rotates, your controls rotate along with it. The hidden “Null Driver” in Iji randomly and thoroughly screws up all the game’s graphics in the most dramatic possible ways.

If you’re lucky you can still see the floor. And it can be used repeatedly until you get an effect you “like”. Dark from the original Rayman inflicts various effects on you throughout the final level, such as reversed controls and disabled abilities. Braid does this by introducing a new time-travel game mechanic in each world. For instance, one world has time go forward when you move right, and backward when you move left.

In the Super Mario World hack Super Kusottare World, the start of the third level has a section involving swimming through an underwater maze of deadly spikes. Which would be fairly okay, except the water is completely opaque. You can’t see where Mario is at all in the water, just solid color. In The Simpsons: Bart’s Nightmare, if you touch the music notes coming from a flying sax, you’ll moonwalk for what feels like a minute. Purple has a glowing green skull touching which will result in reversed controls, a tilting screen, being unable to enter doors and a green-tinted character.

Secret Agent has the question mark “powerup”, which reverses the left and right controls for a while. Mega Man had to explore a pyramid. When he was inside the pyramid, Mega Man was affected by the curse of the pyramid. Hopping: You can’t jump on your own, but it jumps for you every couple seconds. Berserker: You shoot as if you have turbo fire pressed. Roulette: It selects one of your items at random every few seconds.

Minimum: One shot on screen at a time. Fidget: You won’t stop moving in the direction you’re facing. Slipping: You’ll continuously slide except when you jump. Fetter: You can only jump and shoot. In Super Marisa World, this is the gimmick of the fight against the Moon Rabbit, Reisen. As she takes more damage, the screen steadily begins to warp, making it more difficult to place your jumps. In Vexx, one Wraitheart in the Under is collected by completing a simple platformer segmentwhile the screen is upside down.